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Danic

Вассал
  • Публикации

    7
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О Danic

  • День рождения 09/27/1982

Converted

  • Gender
    female

Danic's Achievements

  1. Danic

    No Badges after TW

    And dion ones r banned from next siege, we have to leave clan to get more badges:)
  2. Danic

    No Badges after TW

    wtf siege, bugged tw:) It's so WONDERFUL DAY:)
  3. Danic

    INQVISITOR CRIT ERRORS

    ok, fixed:)
  4. Danic

    INQVISITOR CRIT ERRORS

    U can delete this topik here we have the same problem: https://l2e-global.com/forum/threads/critical-error-when-using-magic-attack-skill-divine-punishment.28981/ so there is no reason to double it.
  5. Already made all checks with turned off antivirus.. Every use attemt=crash and it's only on these 2 skils from inq. All other skils works fine..
  6. I have the same:) (all files checked, skills from vanguard works, from inq nuks=crit)
  7. Danic

    INQVISITOR CRIT ERRORS

    Every time i try to use any of inq nuk i get crit error:)) (Only surrender works) 2018.4.11 20:59:34 Can't bind to native class Fire.FractalTexture History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15434) <- IndexToObject <- ULinkerLoad::CreateExport <- (FireTexture 15434) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (ujhjhi 106867962) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 4956688)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Texture[-1]) <- UObject::Serialize <- (SpriteEmitter LineageEffect.s_u600_ta.SpriteEmitter0) <- UParticleEmitter::Serialize <- LoadObject <- (SpriteEmitter LineageEffect.s_u600_ta.SpriteEmitter0 4956688==4956688/6841209 4956250 591) <- ULinkerLoad::preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class LineageSkillEffect.l2_1523_skill NULL) <- UObject::StaticLoadClass <- APawn::SetMagicInfo <- UGameEngine::OnReceiveMagicSkillUse <- MagicSkillUse <- UNetworkHandler::Tick <- Function Name=MagicSkillUse <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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