Ideas - Castle sieges and summons

27.09.2023 01:09 · 118 · KillaV

1. Please upgrade castle guards with stages, its interesting aspect of the game that might introduce new strategies.
2. Summons should take up to 30% less aoe pvp dmg, and return/reflect 15% - 20% of aoe pvp dmg. - All game changed here when its more ppl on the server then it was suppose to be and most of characters reworked to fit for mass aoe fights, :) this class was forgotten...
3. Mana burn spell for summoners. (should be at least 50% weaker then healers)

*********************************************************************************

Creative ideas Castle Siege - Example

A. During siege, in 2 forts spawns, mini RB. When one RB dies 5min timer starts, if second RB in other Fort, dies in that time, Attackers gets "Flag headquaters effect" aka Ressurection is active for the rest of 5mins.
Rb respawns after 15min.

B. Fortress owners could have benefits if RB never dies or dies only 1-2 times.

C. Flags should have more hp/def and 700 range SLOW DEBUFF for defenders. (similar to castle traps)

1

из 50 голосов
Петиция просрочена