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EndOfWorld

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Изменения репутации

  1. Like
    EndOfWorld изменил репутацию Trolya в Why server dying so fast?   
    Hello!
     
    Unfortunately, this is the specificity of the lineage 2 community nowadays. After players reach some high development level, they lose interest and begin to search for something new :(
     
    Despite this, Gracia Final x7 has a good online after almost 4 months from its start, and we plan to continue organize an interesting game and some innovations for the players (follow the announcements on the forum).
    Also, if you have any suggestions of how we can increase the server online - be sure to share with us, and we will consider your suggestions.
     
    Thank you.
  2. Like
    EndOfWorld изменил репутацию Trolya в about the server   
    Hello,
    Thank you for you feedback! You are right, there is still a lot of work to be done and elaborated on GvE, and we are working on updating and improving the chronicles all the time. Thank you for sharing your ideas.
  3. Like
    EndOfWorld получил репутацию от Trolya в about the server   
    Hi, if you leave the game, you can not join again for big difference and are bad for new players too.
     
    I have one suggestion, you can make wipe every 2 months, and in new server allow b- grade first 10 days / a-grade to 10-20 days / s-grade 20 to 60 days
     
    Decrease price for low gear in update to new players, every server has more people in first days because all can do pvp.
  4. Like
    EndOfWorld изменил репутацию Karoleva в about the server   
    hello hello. so, i came and tried faction server for the first time, and i really liked it ;)
    nevertheless, i would suggest to consider some things:
    1. farm/pvp zones by power, not by the level. currently i see some new players coming to the server, but when they reach 70+ lvl and go to elven, oren, or any other zone 70+lvl, guess what? usually comes 130+ power dagger or bow or mage and kills 30-40 power players right on the spot (even guards do not help).
    2. B A grade prices in shop. especially A grade weapons very expensive for newcomers. server is full of 100+ guys anyway, cheaper A grade would not hurt much ;)
    3. S grade weapon drop. i suggest add S grade weapons drop to epic RB's, because farming nectar in farm seems very time consuming and is the only option to get S grade.
    4. faction side. i think player should not be able to change it. and faction side should be determined automatically by the players count in the faction to keep equal amount of players between sides. but yeah... probably hard to make because of boxes
    5. more massive evening events would be nice ;)
  5. Like
    EndOfWorld изменил репутацию Trolya в Suggestion about Epic Raids   
    Such development is a very time-consuming process, which takes a lot of time. Unfortunately, we are scheduled to perform other tasks at the moment as our team every day deals with the processing of a large number of player requests and tickets, since we have 4 active servers now: GvE, Gracia Final x7, HF x100 and Interlude Final x25.
    That is why we are now analyzing and putting together all the ideas for improving the GVE server, and we will definitely begin to implement them a bit later. If we have the physical capabilities to implement something now on this server, then we will definitely do it. Just stay tuned, we always announce on our forum if something new is implemented.
  6. Like
    EndOfWorld изменил репутацию Apache Ant в [GvE] Glory World 2.7 - January 18!   
    Dear players!


     
    Our team is happy to present you [GvE] Glory World with the new update 2.7, which you can read about in more detail in this topic below.
    We did a great "correction work" in which the main task was to fix and improve the existing systems on the server, which were developed at the very beginning of our path.
    In addition to improving the old systems, we also added several new ones related to the character development.
     

    Open Beta-Test - January 14.
    Preliminary Grand Opening date: January 18 at 18:00 CET.


     
     

    Due to the large namber of updates, we decided that this could be called a full-scale update, and now we present you a list of major updates on the Glory World 2.7 server.
     
    In addition to the improvements of the old systems and the correction of their work, we decided to please the players who like PvE content, as well as diversify the game from the constant PvP that occurs on the server around the clock. To do this, we have introduced two huge systems that are associated with the obtaining of resources, crafting and farming.
     
     

    System of resources obtaining will be the first from two global systems.
    It is bases on a well-known crafting system which consists of the resources obtaining and items creation.
     
    System is as follows:
    Themed monsters (NPCs) without a name and title will be added in all locations.
    They will look like, well... as an NPC, you understand, right?
    For resource obtaining, players can either just kill NPCs and obtain resources with a low chance, or take special tools (weapons) from the NPC and using them get resources with a high chance.
    You can get resources of different levels from monsters depending on the level of the tool in your hands. Also from the resources you can make a "premium resources" that are needed for crafting items and equipment.
     
    The main question is: what will be crafted from these resources?
    You can craft S-grade equipment (weapons / armor / jewelry), blessed scrolls of enchantment and various consumables.
     
    This system will be described in more detail in a separate topic.
     
     

    This system is the second large system we have implemented in this update.
    In part, this system is an alternative to resource obtaining, for those players who do not want to beat monsters and want to do something interesting.
     
    Farming is as follows:
    Inside the Fortresses, the Leader of the Faction, as well as its participants, can complete a number of tasks for invoking the Farmer.
    Farmer has a limited purchase of seeds which players can plant on the territory of their own faction.
     
    Planting areas will be available at the Floran Village location, and their number will depend directly on the number of Fortresses and Castles that the faction owns.
     

     
    Players will be able to plant seeds, water, protect and improve them, in order to increase the chance and amount of profit from each fruit.
    Sprouted fruits can be exchanged on resources needed to craft an equipment and a certain items.
    Exchange point - NPCs in the fortresses.
     
    This system will be described in more detail in a separate topic.
     
     

    Castle Sieges were changed more dramatically than originally thought.
    Now you don't need to cast the Seal of Ruler to claim the Castle.
    The process of the siege will flow like this:
    At the start of the siege, in the main hall special NPC Castle Defender appears, which helps players to fight against attackers. After 60 minutes from the siege start castle will own the faction that last killed or made more damage to the Defender.
     
    Also there will be a way to strengthen the castle for Adena which should be at faction treasury.
    Only Faction Leader may use this function (before the siege starts).
     
     

    Fortress owners will now have a special zones for Farm (as it shows on the map).
     
    The more fortresses and castles will faction own - the more zones will be on the Farm.
    Also, there will be a special NPC at fortress that will help you to buy, trade and craft resources.
    To summon some of the NPCs, the leaders of the fortresses will need to complete a simple quest, which will allow to use all functions of specific NPC for the Farm and craft.
     
    Also, there will be a way to strengthen the fortress at Fortress Manager from the faction treasury.
     
     

    We decided to try a system of enchantment which is popular among other MMORPG games.
    The idea of this system is pretty simple:
    Items will no longer be crystalized after fail of the enchantment! - Yes, it's legal.
    When you enchant the weapon with regular scroll - it will work the same, however if you fail the enchantment - the level of your weapon enchantment will be decreased by 1.
    If you failed the enchantment with the blessed scroll - nothing will happen, the level of enchantment will stay on the same level.
     
     

    A lot of players were asking us to implement the sets enchantment bonus that have been added at Classic higher updates.
    As we are not changing the version of Classic, we decided to make our own system that provides some bonuses (basically HP) to your character for each +1 enchantment.
    There will be also some "check points", such as "full set +6 = +500 HP".
     
    More detailed information you will find at the server's patchnote before the server grand opening.
     
     

    We designed a faction treasury which will gather the taxes from trades, and also Adena that characters are spending during the teleports to different locations.
    Only Faction Leader can use the treasury for such categories:

    strengthen fortresses
    strengthen castles
    passing some quests

    At further updates, the treasury will be available for capturing as well as additional functions, which can be used by Faction Leader.
    All teleports will now cost 1 Adena.
     
     
    Additional information:
    All description threads will be in this section.
    Thread where you can discuss all changes and leave your suggestions.
    Updates will be also described at our Wiki-page and will be published before the server Grand Opening.
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