Curse Disease Ур. 3

Curse that temporarily reduces effectiveness of enemy's HP recovery magic.

Потребляет 104 MP
Время перезарядки 15 сек.
Время действия 120
Дальность применения 600 (1100)
Можно использовать на олимпиаде? Да
Трейт trait_none
Доступно для Некромант Ур. 62
Curse Disease Ур. 1 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 2 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 3 [selected] Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 4 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 5 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 6 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 7 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 8 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease Ур. 9 Curse that temporarily reduces effectiveness of enemy's HP recovery magic.
Curse Disease +1 Chance Maximizes the skill’s success rate. Success rate increases.
Curse Disease +2 Chance Success rate increases.
Curse Disease +3 Chance Success rate increases.
Curse Disease +4 Chance Success rate increases.
Curse Disease +5 Chance Success rate increases.
Curse Disease +6 Chance Success rate increases.
Curse Disease +7 Chance Success rate increases.
Curse Disease +8 Chance Success rate increases.
Curse Disease +9 Chance Success rate increases.
Curse Disease +10 Chance Success rate increases.
Curse Disease +11 Chance Success rate increases.
Curse Disease +12 Chance Success rate increases.
Curse Disease +13 Chance Success rate increases.
Curse Disease +14 Chance Success rate increases.
Curse Disease +15 Chance Success rate increases.
Curse Disease +16 Chance Success rate increases.
Curse Disease +17 Chance Success rate increases.
Curse Disease +18 Chance Success rate increases.
Curse Disease +19 Chance Success rate increases.
Curse Disease +20 Chance Success rate increases.
Curse Disease +21 Chance Success rate increases.
Curse Disease +22 Chance Success rate increases.
Curse Disease +23 Chance Success rate increases.
Curse Disease +24 Chance Success rate increases.
Curse Disease +25 Chance Success rate increases.
Curse Disease +26 Chance Success rate increases.
Curse Disease +27 Chance Success rate increases.
Curse Disease +28 Chance Success rate increases.
Curse Disease +29 Chance Success rate increases.
Curse Disease +30 Chance Success rate increases.
Curse Disease +1 Cost Maximizes the skill's efficiency. Decreases MP consumption.
Curse Disease +2 Cost MP consumption decreases.
Curse Disease +3 Cost MP consumption decreases.
Curse Disease +4 Cost MP consumption decreases.
Curse Disease +5 Cost MP consumption decreases.
Curse Disease +6 Cost MP consumption decreases.
Curse Disease +7 Cost MP consumption decreases.
Curse Disease +8 Cost MP consumption decreases.
Curse Disease +9 Cost MP consumption decreases.
Curse Disease +10 Cost MP consumption decreases.
Curse Disease +11 Cost MP consumption decreases.
Curse Disease +12 Cost MP consumption decreases.
Curse Disease +13 Cost MP consumption decreases.
Curse Disease +14 Cost MP consumption decreases.
Curse Disease +15 Cost MP consumption decreases.
Curse Disease +16 Cost MP consumption decreases.
Curse Disease +17 Cost MP consumption decreases.
Curse Disease +18 Cost MP consumption decreases.
Curse Disease +19 Cost MP consumption decreases.
Curse Disease +20 Cost MP consumption decreases.
Curse Disease +21 Cost MP consumption decreases.
Curse Disease +22 Cost MP consumption decreases.
Curse Disease +23 Cost MP consumption decreases.
Curse Disease +24 Cost MP consumption decreases.
Curse Disease +25 Cost MP consumption decreases.
Curse Disease +26 Cost MP consumption decreases.
Curse Disease +27 Cost MP consumption decreases.
Curse Disease +28 Cost MP consumption decreases.
Curse Disease +29 Cost MP consumption decreases.
Curse Disease +30 Cost MP consumption decreases.