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CommanderCuddlez

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  1. I farmed RB's, went PvP'd, did Forts with Gale, did lots of testing etc etc. You farmed Knoriks. Cool?
  2. What are you talking about? I played more than anyone.. I'm #1 on pvp rank.. The server needs to be tested on equal footing. Just because people farmed Knoriks for full gear, now means that some players have full items and some don't. It's not balanced and it makes testing very hard.
  3. Yesterday I leveled Spellsinger (SPS) lvl 62 - 76 in maybe .. 45 mins? Solo with C Grade. Mobs are fine.
  4. Also - Maybe you can give us some clear goals to test. We have many people who are here to help the server and test :) Use us!
  5. Can we get a third stage of OBT, please? Stage 1; Full S Grade - Epics - ++++ Gear, everyone sitting in town for days enchanting. Stage 2; Was some pvp and testing, lots more bugs found, then people bugged Knoriks in Antharas Lair for Adena, they took Valakas/Epics so now testing is harder since some people have A/S Grade items, and some people have C/B Grade. In stage 2, you have also removed the crazy epics, and you removed chant of magnus (Nice work!) Now we need a stage 3.. Stage 3; Everyone has same gear now, and maybe add .OBT command to increase max level to lvl 80 so we can test different classes with C/B Gear properly. This would be great so we can test more things.. I tested 4-5 classes already, but it's hard to level them all to 80 to test skills, and then enemies have full A/S Grade and now I'm in C grade so it's hard to get an idea of the balance. @Radish @look @Dogma
  6. Servitor share gives % of your BASE stats before buffs... Otherwise ponies would run with insane M.Atk.
  7. Dear Admins, I am writing this today because I believe the decision you have made with the debuffs, is the wrong one - I have played classic servers (Grand Kain - Skelth - Paagrio - Classic Club) and more, and I have a lot of experience with classic servers. On this server, you have lowered the debuff land rate of almost all debuffs (that I can see) to maybe 1/4 of what they should be on classic? (I can't tell the exact number - but it's MUCH lower) On classic servers, people do very high damage. This is how classic works.. and it's a part of the chronicle/client. One of the best ways to deal with this damage, is debuffs! For example active Warcryer can sleep 2 people, can fear someone etc etc.. This is how classic is balanced. I strongly suggest re-looking at the custom debuff land rates you've added here and thinking about it, because as it stands now.. Mages, Archers & Damage dealers will simply kill you before you can land a debuff - Similar to interlude. Also, I suggest you add a limit on how long debuffs last - for example silence should last for 15 seconds - Root/sleep for 15 seconds, horror for 5 seconds, etc etc. This video is an example of what debuffs on classic should look like - You can see the warcryer is very useful and sleeps/fears and stops a lot of damage, so it inst pure healing.. this is what PvP looks like in classic, instead of earlier chronciles where you only have damage dealers and bishops. Please consider this, I hope you look into it and please feel free to ask any questions.
  8. [ATTACH=full]330[/ATTACH] We'll have an English speaking EU / NA clan here. We'll focus on organisation and team play, you must have discord and a working headset so you can at least listen in pvp. We believe quality -> quantity. As this is classic, we are open to all applications from all classes, however on launch we will most likely be making a mage setup. Please feel free to PM and ask any questions. Faction PvP; Classic Official; Classic PvP; Official GoD;
  9. Hi there, I was wondering why B armor has no cost? and A armor cost is low? B Jewlery - Adena B Armor - Free A Jewlery - Expensive A Armor - Cheap ? Doesn't make much sense..
  10. I think you misunderstand me. I think it's GOOD that Weapons are gone, but why are armors still in the shop?
  11. Why was S grade armor left in the game? Also.. if S armor is there, why not S jewlery? I'm confused.
  12. This is a good change.. A grade should be expensive, it's the best items in game!
  13. ++ .. Keep cancel in the game, but after 10 seconds make buffs come back.. Otherwise you spend half the day rebuffing in town.
  14. I don't agree - but that's fair! We can all have our opinion! Thank you for commenting, lets see what other people say :)
  15. Many people play active support.. it's fun! You can play active support and go duo with any player. This is classic.. supports are strong and more fun, lots of debuff/heals/prophecies/nice features. In interlude, you have Dagger/Archer/Mage In classic many classes are good, so lets play them!
  16. In classic, prophecies are OFFENSIVE only .. And I see many people in this server are upset about the high damage from all players. In other chronicles, prophecies are offensive + defensive + hp .. This means on classic, if all have prophecies, people do lots of damage and 1-2 hit eachother. I recommend to remove these from NPC buffer - and add to support classes. If you want POF / COV / VOP / POW then have a support in your party. Keep them support only! 4 Min duration! Support is useful in classic; WC Has nice DOT (Damage over time / bleed), nice fear, nice sleep. (Chant of Victory) OL has nice debuffs/sleeps (Victory of Pagrio) SE has nice root / stigma (Prophecy of Wind) EE has nice heals / atk speed slow (Prophecy of Water) PP has nice AoE Fear / Mystic Immunity (Prophecy of Fire) This is classic, not interlude. Lets have some good balance. Bring active supports to the game! Classic server is unique.. lets make this server the best, not just another copy paste of interlude with different files!
  17. Please take out these epics! They don't belong in classic! Valakas Antharas Frintezza These epics aren't in Classic.. in classic all classes got a lot more skills and different balance, mage with Siren/Wild Magic already has 30-40% crit rate.. You have talisman for +20 crit rate.. now if you add valakas then it's 65-75% .. it's crazy. Same for Frintezza. In classic, lots of classes have high chance for debuffs-stuns.. classic balance is different from Interlude-H5 and these epics dont belong here! Vote + to remove Vote - to keep them.
  18. This is a great idea and I wanted to make a post about this !!! Start with [FREE] C grade.. B grade is price of current A Grade B Set - 1.7k B Weapon 2.5k A Set - 10-12k A Weapon 15-20k Delete S Grade! Delete Top A! - Sheyeeds - Deamon Staff - Etc etc etc. This is classic.. not interlude! I think this would be amazing.. and means lots of variation on the server!
  19. Hi all, First of all, good fights at the 'siege' today.. It was interesting to test it! There were a few issues though.. Defenders; - You cannot talk to castle NPC, so you can't teleport outside! .. Sometimes you're stuck in castle and cant get out.. it's a bit of an issue! - No buffer in the castle.. so if you get debuffed, you can't rebuff so you need to go to town.. and then you're stuck again in the castle. Attackers; - The respawn flag is too close to the castle - Attackers respawn in 5 seconds.. if you kill 2-3 guys, before the fight is over they are already back! To summarise.. Defenders cant buff, and it takes them 1-2 mins to come back.. Attackers come back in 5 seconds.
  20. One more thing about ES - I forgot during the first post. Magic damage from animals should not be affected by magic crit multipliers - so for example if pet damage is 2k, then crit should ALWAYS be 4k, on this server, the crit multipliers are the same as regular crits, so for example magnus normal damage is 1.5 k-2.5k (which is high, but this is normal, pets are strong) so max crit should be 3-5k, but here you can receive crits of 7-9k. I hope this info helps.
  21. Aqua cubic from elemental summoner is bugged on this server, here it applies critical damage (1.5k - 2.5k).. which is very broken! On official classic, this skill cant crit. Please look into this .. as this skill has no range limit, so pony can be hit for 2.5k from the other side of the map: D
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