Between flame and tide

When blind orders lose their meaning, and losses become simply unbearable, that is when one’s own choice is born. Marak paid for it with exile, fleeing northward

There, he encountered the Vorgars — a people who made the same choice. They placed a bow in his hands. The sea did the rest

People of the sea
Story of Marak
NO SAFE PLAYS, NO STANDING STILL
IN, OUT, REPEAT
Rush in. Hit. Pull back. Hit again. Before the dust settles - you're already back in. Before you breathe - already swinging. You can't stop. Not that you'd try
THE CLOSER — THE HARDER
Other archers keep their distance. This one closes it. Most lose power up close. He gains it. The gap between you is the only thing keeping you alive
YOUR WOUNDS, THEIR BLOOD
He does not evade the hit — he takes it. Own blood feeds his fury. The blood of others grants the life. The less he has left, the more terrifying he becomes. And not a single drop is ever wasted
Role
Damage
Difficulty
4/5
Armor
Heavy
Attribute
Water
Solo Gaming 7
Party Farm 8
Party PvP 10
Support 4
Survivability 10
Control 4
Find where is F2 on the keyboard
Tactical Maneuver
Allows to control the distance with your opponent. Fired a point-blank shot? Character leaps backwards. Didn’t hit? It helps you chase your opponent with a forward dash. Any basic offensive ability resets the cooldown
Bloody Harvest
Marks a target for 5 seconds. The party that deals the final blow recovers HP, and the mark's cooldown is reduced by 65%. If the mark expires, 3 debuffs are removed from the target. Any damage dealt becomes an overhit, useful for farming
Leviathan’s Bellow
Knocks back enemies around you and increases your survivability: less damage taken, resistance to debuffs, and a chance to restore HP
Brinefall
One of the basic offensive skills. Deals an additional 300 damage every second for 10 seconds. Over-hit and Critical hit are possible
The Flying Dutchman
Ultimate ability. Enemies in the area take damage equal to 65% of their current HP + 700 damage, as well as a 50% reduction of attack, movement, and cast speed. Allies, conversely, recover HP and gain a speed bonus for 5 seconds
Tactical Maneuver
Bloody Harvest
Leviathan’s Bellow
Brinefall
The Flying Dutchman
Tactical Maneuver
Allows to control the distance with your opponent. Fired a point-blank shot? Character leaps backwards. Didn’t hit? It helps you chase your opponent with a forward dash. Any basic offensive ability resets the cooldown
Bloody Harvest
Marks a target for 5 seconds. The party that deals the final blow recovers HP, and the mark's cooldown is reduced by 65%. If the mark expires, 3 debuffs are removed from the target. Any damage dealt becomes an overhit, useful for farming
Leviathan’s Bellow
Knocks back enemies around you and increases your survivability: less damage taken, resistance to debuffs, and a chance to restore HP
Brinefall
One of the basic offensive skills. Deals an additional 300 damage every second for 10 seconds. Over-hit and Critical hit are possible
The Flying Dutchman
Ultimate ability. Enemies in the area take damage equal to 65% of their current HP + 700 damage, as well as a 50% reduction of attack, movement, and cast speed. Allies, conversely, recover HP and gain a speed bonus for 5 seconds
All skills on Wiki
New class available, start playing
Initial rates increased to ×20, with full gear provided as you progress

Registration

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Game files

Download the updater
Place it in an empty folder and click the Check Files button — the latest version of the client will be downloaded
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