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MasterWork II: Rates & Stages

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Interlude - Stage №1

spacer.png

Etc_exp_point_i00.png Character leveling

Level Monsters XP Raid Boss XP
1 - 29 х3 х2
30 - 51 х3 - х1 х2
52 - 59 and 100% х1 х2
60 - 85 х0.1 - х0.01 х0.3 - х0.03

Etc_adena_i00.png Any other rates for this and subsequent stages is х1

All server stages:

  • image.php?dm=F778.png Modern game client with unique features;
  • Weapon_the_axe_of_hero_i00.png  Weekly Grand Olympiad
  • image.png Epic Bosses grow with every server stage ;
  • Skill1045.png Club membership - support magic, global chat and free teleports;
  • Etc_vitality_point_i00.png Cutom Vitality system with 100% XP increase;
  • gcp_box.png Smart auto potions and macro system;
  • Etc_paper_white_i00.png Daily quests, achievements and events.
  • br_cash_rune_of_exp_i00.png Bonus Rates:
    • Some time after the start of the season, we increase the rates to simplify the development of players who just came to server or late.
      • The competitive pool of levels (52-59+) on the stage are unaffected by the rate changes. x1 rates won't increase at the current  stage.
    • You can read about the changes in the Patchnotes.

Star_of_Destiny.jpg Stage goals

Character development up to level 60, obtaining Professions and learning all basic Skills, creating D, C and B-gr. Equipment, getting a sub class, developing a pet, finding a Clan

Accessory_crown_i00.png Challenges

Getting 61+ Level and A-gr. Equipment, RB control, contesting for Hero, the formation of the Server Political Arena, the war for Castles and Epics.

image.png Features

• Locations, Quests, Mobs and RB - according to Interlude;
• NPC shops, including Luxury and Mammons - according to Interlude;
• Logic of chances of debuffs and fail nukes - according to Interlude;
• System of "elemental" damage (Resists / ATT) - according to Interlude;
• Improved NG equipment from Newbie Guide;
• Free teleports and Club. Buff up to level 40;
• Daily Instances (Kamas, Labs) and daily Tasks;
• Pets can be evolved, Improved Pets has been reworked and optimized;
• Additional bonuses for Enchanting Weapons and Sets starting from +4 and above. Bonuses from many B-gr. sets and some A-gr. sets are reworked;
• Sub class with a simplified quest from level 52;
• Olympiad requirements for characters are 2nd profession and 56+ level.
Parameters of hero weapons, hero skills and awards for participation in the Olympics have been changed and will be supplemented with the change of Server Stages;
• 11 levels of the Clan. Increased the number of clan and academy slots;
• Active Clan Skills. Reworked squad skills;
• In CH, Forts and Castles - all buffs are 60-minute. CH and Forts receive bonuses from the Castle. Changed skills of the Castles;
• Active and chance\triggered attack skills from LS - 61 level;
• Scheduled Epic Bosses: Queen Ant, Orfen, Core; later - Zaken;
• Castle sieges: Gludio, Dion, Giran, Oren; Territory Wars inactive;
• Crafting cost for A-grade items increased (only for the first stage)

Interlude - Stage №2

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Etc_exp_point_i00.png Character leveling

Level Monsters XP Raid Boss XP
1 - 29 х5 * х3
30 - 51 х5 - х3 х3
52 - 59 х3 - х1 х3
60 - 71 and 100% х1 х2
72 - 85 х0.1 - 0.01 х0.3 - 0.03
* improved system of quick start for new players. Newly created characters will get bonuses and free equipment in one click to catch up other players.

Etc_adena_i00.png Any other rates for this and subsequent stages is х1

 

br_cash_rune_of_exp_i00.png Bonus Rates:

  • Some time after the start of the season, we increase the rates to simplify the development of players who just came to server or late.
    • The competitive pool of levels (52-59+) on the stage are unaffected by the rate changes. x1 rates won't increase at the current  stage.
  • You can read about the changes in the Patchnotes.

Weapon_sword_of_miracle_i01.png Stage goals

Character development up to level 72, improvement of basic Skills, creation of A-gr. Equipment, leveling sub classes and getting Noblesse, developing a Clan, preparing for 3 professions, Gracia and S-gr crafting. New Years Celebration 😉

Weapon_arcana_mace_i01.png Challenges

Obtaining Level 73+ and access to high spots, controlling RB for the S-grade and pumping SA, fighting for the first Noblesses and Heroes, the war for Castles and Flags, a new Epic, preparing group rosters for the upcoming Gracia Stage

image.png Features

• Locations, Quests, Mobs and RB - still by Interlude;
• NPC shops, including Luxury and Mammons - still by Interlude;
• Logic of chances of debuffs and fail of nuke - still by Interlude;
• System of "elemental" damage (Resists / ATT) - still by Interlude;
• Bonuses from Newbie Guide and Free Club. Buff up to level 52;
• Academy up to level 52 with valuable rewards, including C-gr;
• Bonuses from irrelevant SA have been revised (replaced), SA of 10-13 levels is now available from more Bosses;
• Add. Subclass skills - every 5 subclass levels, starting from the 50th;
• Access to the Olympics from the 68th level;
• Noble full quest, getting Sub at level 70;
• New group Instance: Zaken and 2nd Pailaka;
• Alliance of Varka / Ketra and Hot Springs - available from level 72;
• New evening Epics: Zaken, Baium;
• Siege of the new Castle: Innadril, TW - available
• Creation of Kamaels one week before the transition to the next Stage;

Gracia Final - Stage №3

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Etc_exp_point_i00.png Character leveling

Level Monsters XP Raid Boss XP
1 - 39 х7 * х6
40 - 51 х7 - х5 х5
52 - 59 х5 - х3 х4
60 - 71 х3 - х1 х3
72 - 78 and 100% х1 х2
79 - 85 х0.1 - x0.01 х0.3 - x0.03
* improved system of quick start for new players. Newly created characters will get bonuses and free equipment in one click to catch up other players.

Etc_adena_i00.png Any other rates for this and subsequent stages is х1

 

br_cash_rune_of_exp_i00.png Bonus Rates:

  • Some time after the start of the season, we increase the rates to simplify the development of players who just came to server or late.
    • The competitive pool of levels (52-59+) on the stage are unaffected by the rate changes. x1 rates won't increase at the current  stage.
  • You can read about the changes in the Patchnotes.

Skill1363.png Stage goals

Character development up to level 79, obtaining a Profession and obtaining + improving basic skills, creating and improving (ATT, SA) S-gr. Equipment, enchanting skills. Passage of new Instance zones and obtaining "custom" jewelry. Bright and interesting PVP of early Grace; acquaintance with the Kamaels.

Skill1427.png Challenges

Getting 80+ Level. Fight for control of Parnas and Hellbound. Preparing to craft S80. Race for the first skills - "game changers" (COV, POF, Prahnah, RI, and so on). War for Castles and Flags, new priority Epic.

image.png Features

• Locations, Quests, Mobs and RB - according to Gracia;
• NPC shops, including Luxury and Mammons - according to Gracia;
• System of "elemental" damage (Resists / ATT) - according to Gracia;
• IoP - redesigned, now it is a location for groups of up to 5 people;
• Hellbound - partially open, no Chimeras and "Towers". The number of mobs and spots in the Port and Quarries has been increased;
• SoD - absent, SoI - only twins are present;
• Bonuses from Newbie Guide and Free Club. Buff up to level 60;
• Academy up to level 60 with valuable rewards, including B-gr;
• Skills from 75 sub classes, but not tied to the professions of sub;
• B and A-gr weapons can now be attributed (150/300). B-gr. and A.gr armor - now can be attributed (30/60);
• For enchanting skills you need: EXP, SP, Adena;
• Access to the Olympics from the 75th level;
• Core and Orfen are reworked, now they are Instances for groups;
• New evening Epics: Frintezza and Antharas;
• Siege of new Castles: Schuttgart and Goddard;
• Improvement of Inspector class, added the ability to transfer it as main class.

Gracia Final - Stage №4

image.php?di=FN8H.png

Etc_exp_point_i00.png Character leveling

Level Monsters XP Raid Boss XP
1 - 51 х10 - х7 * х6
52 - 59 х7 - х5 х5
60 - 71 х5 - х3 х4
72 - 78 х3 - х1 х3
79 - 82 and 100% х1 х2
83+ х0.1 х0.3
* improved system of quick start for new players. Newly created characters will get bonuses and free equipment in one click to catch up other players.

Etc_adena_i00.png Any other rates for this and subsequent stages is х1

br_cash_rune_of_exp_i00.png Bonus Rates:

  • Some time after the start of the season, we increase the rates to simplify the development of players who just came to server or late.
    • The competitive pool of levels (52-59+) on the stage are unaffected by the rate changes. x1 rates won't increase at the current  stage.
  • SideBar_EventIcon.pngThe action "Weekend Rates" will begin from  this stage. Rates will increase evenly on weekends and holidays (including competitive levels) as part of the promotion;
  • You can read about the changes in the Patchnotes.

Etc_fire_stone_i00.png Stage goals

Character development up to level 83, the war for the Hellbound farm, the creation and improvement of Dynasty equipment, trips to Tiat and Ekimus, obtaining Icarus and Vesper. Farm ATT, including 150+. Full-scale skill enchant. Long and difficult PVP of "late" Gracia and interesting Olympics. 

Etc fire crystal i00 0.jpg Challenges

The implementation of almost limitless opportunities to improve both the character and the group. All-out war for Hellbound and SoD, at TW and at the Olympics. Everything for which our project is famous for its Gracia servers. Preparation of rosters for the upcoming High Five stage.

image.png Features

• Locations, Quests, Monsters and RB - still by Gracia;
• NPC shops, including Luxury and Mammons - still on Gracia;
• System of "elemental" damage (Resists / ATT) - still by Gracia; High Five damage formulas
• Bonuses for the creation and development of characters, up to level 68;
• Hellbound - completely open, except for the towers. Crafting Dynasty (S80) is available. The drop from monsters has been revised, now these are recipes and pieces of S-grade, useful resources;
• Creating Dynasty equipment, upgrading it to class exclusive versions
• Tiat - available, Vesper can now be worn from level 82;
• 4 hours long SoD every Tuesday and Fridays. After 3 active SoD sieges attribute exchanger become available
• Instance zones: Twins, Zaken, Core & Orfen, Baylor. New instance zone: Queen Ant;
• Weekend XP rates system;
• Subclass can be leveled up to 85, including 81-83 skills;
• Subclass passive skills affect all subclasses
• Olympiad available from character level 76
• Epic bosses: Baium, Frintezza, Beleth, Antharas! Boss to appear later - Valakas;
• All castles available for sieges, TW available. Noblesse status for 50 TW badges
• Obtaining all character abilities

High Five - Stage №5

image.php?di=62MJ.png

Etc_exp_point_i00.png Character leveling

Level Monsters XP Raid Boss XP
1 - 59 х15 - х10 * х7
60 - 79 х10 - х5 х6
80 х4 х5
81 х3 х4
82 х2 х3
83 - 85 х1 х2
* improved system of quick start for new players. Newly created characters will get bonuses and free equipment in one click to catch up other players.

Etc_adena_i00.png Any other rates for this and subsequent stages is х1

br_cash_rune_of_exp_i00.png Bonus Rates:

  • Some time after the start of the season, we increase the rates to simplify the development of players who just came to server or late.
    • The competitive pool of levels (52-59+) on the stage are unaffected by the rate changes. x1 rates won't increase at the current  stage.
  • SideBar_EventIcon.pngThe action "Weekend Rates" will begin from  this stage. Rates will increase evenly on weekends and holidays (including competitive levels) as part of the promotion;
  • You can read about the changes in the Patchnotes.

Armor_t100_u_i00.png Stage goals

Character development up to level 85! Open access to S, S80 and Vesper equipment, as well as the ability to improve items and skills.

Armor_t94_u_i01.png Challenges

Daily PvP competition for LoA, DV, GC and MoS locations. Rare Moirai, Noble Vesper and Vorpal equipment. 

image.png Features

• Locations, Quests, Monsters and RB - according to High Five;
• NPC shops, including Luxury and Mammons - according to High Five
• Logic of chances of debuffs and fail nukes - according to High Five;
• System of "elemental" damage (Resists / ATT) - according to High Five;
• Bonuses for the creation and development of characters, up to level 75; Possibility to put on equipment up to A-gr. inclusive from the first level without penalty. B-gr. Equipment from the start.
• Revamped drop lists in new "High Five" locations. Locations added in an order to refresh in-game content;
 Obtaining and upgrading S84 equipment;
• New instance zones: Frintezza and Freya;
• Epic Bosses: Baium, Frintezza, Beleth, Antharas, Valakas! Later in the stage - Blessed Freya;
• Old locations updated to HF versions: Dragon Valley, Lair of Antharas, Giant Cave, Monastery of Silence;
• Implementing "final" location: Seed of Annihilation - now available for all classes;
• Seven Raid Bosses quest in Dragon Valley with Vesper weapons reward;
• Three Raid Bosses quest in Lair of Antharas;
 There is no need to make repeated passes on Epic Bosses;

High Five - Stage №6

image.php?di=LLGL.png

Etc_exp_point_i00.png Character leveling

Level Monsters XP Raid Boss XP
1 - 67 х15 - х10 * х10
68 - 79 х10 - х7 х10
80 х6 х8
81 х5 х7
82 х4 х6
83-85 х3 - х1 х5
* improved system of quick start for new players. Newly created characters will get bonuses and free equipment in one click to catch up other players.

Etc_adena_i00.png Any other rates for this and subsequent stages is х1

 

br_cash_rune_of_exp_i00.png Bonus Rates:

  • Some time after the start of the season, we increase the rates to simplify the development of players who just came to server or late.
    • The competitive pool of levels (52-59+) on the stage are unaffected by the rate changes. x1 rates won't increase at the current  stage.
  • SideBar_EventIcon.pngThe action "Weekend Rates" will begin from  this stage. Rates will increase evenly on weekends and holidays (including competitive levels) as part of the promotion;
  • You can read about the changes in the Patchnotes.

Weapon_periwing_sword_i01.png Stage goals

The peak of your character development: fight  with the strongest players on the everlasting server!

Accessary_queen_of_ice_necklace_i00_0.jp Challenges

Joining MasterWork I server, meeting old friends and enemies. Olympiad, Epic Bosses, Sieges and Territory Wars

image.png Features

• Locations, Quests, Monsters and RB - according to High Five
• NPC shops, including Luxury and Mammons - according to High Five
• Logic of chances of debuffs and nukes fail - according to High Five
• System of "elemental" damage (Resists / ATT) - according to High Five
• Bonuses for the creation and development of characters, up to level 80
• All locations and equipment grades are available. All skills available. Congratulations, you've completed MasterWork II;
• Merging with previous MasterWork season;
• Frequent updates, preparations for MasterWork III.

 

 


Basic Rates:

 
  • Etc_adena_i00.png Adena - x1 amount, 70% chance to drop
  • Etc_wind_rune_i00.png Seal Stone- x1 amount, 70% chance to drop
  • Skill0332.png Drop - x1 amount, х1 chance, including Raid Bosses
  • Skill0254.png Spoil - x1 amount, х1 chance
  • Etc_quest_account_reward_i00.png Quests - x1 amount, х1 quest reward
  • Etc_twin_coba_seed_i00.png Manor - x1
    • We remind you that the Manor system directly depends on the Siege, so the first seeds can be purchased only after the owners of the castles put the seeds up for sale.

We want to pay special attention to server rates and their impact on a server, players and economy:

The main reason to make rates x1 is that players who does not impact server development too much - won't really suffer from this rates.

There are many ways to make is easier to develop your character with our server features:

  • Getting started on launch day
    • Newbie Helper, Achievement system, daily bonuses - all this will help you and give your character free NG equipment with middle D-grade parameters as well as consumable items and XP boost;
    • Ivory Coin Store which is upgraded on every stage, where any player can purchase many useful items and consumables. Special currency can be obtained for participating in game events, completing daily quests and activating special codes;
    • Updated drop lists in Kamaloka and Labyrinth instance zones that will be main source of tradable items for many players;
    • Pet system, Life Stones, Chest keys, Clan Halls and Fortresses, Academy and Clan Unity systems and many other features unique for our server. All this features are aimed to make your gameplay more comfortable. 
  • First MasterWork season: your and our experience of creating unique game world. Server concept that do not disappear and taking breath of fresh air on November 12 when season two will start. It's been a year with thousands and thousands of players who tested out MasterWork, a lot of feedback. Our principle is: Easy to learn, hard to master.
  • Ongoing server support: this is not only about player support and stages. We are talking about 60 updates in first season. We are monitoring our game world and as it develops we are working on finding issues, analysis and finding solutions to them. We want to make the game better and diverse. We are implementing minor changes, seasonal events, giveaways and promos. MasterWork always grows and it's world is created for long term play. 
  • New skills, changed and updated mechanics makes character development much easier because there is no longer only few classes effective in PvE. We are not trying to every class equal but unlock potential of certain classes in other ways. The goal is to make every class competitive in different activities without making essential changes. Destroyers are still good for boss killing, but bosses also can be killed with dwarves. Mages are still good at AoE farming but now you can also AoE farm with archers or assassins.
  • We are making it easier to reach level cap and get certain equipment as server develops. We also making and upgrading new locations to make them more relevant as well as instance zones and bosses. We are creating comfortable environment for new players and challenging activities for those who already with us.
    • New players who came after server launch will have better conditions for development.
    • Our regular players have wide range of activities and chance to prove themselves.

But the main reason why is x1 economy is loyal to every player is you. You are creating equipment and always advancing to higher grades, you creating B-grade, then A-grade. And where all the equipment goes after it is no longer usable for you? It goes to market where new player can always find equipment that fits them. This is what makes good environment for new players and allows regular players to sell their items.

And what is really hardcore and challenging is to obtain top tier items for certain stage. A-grade for the first stage, S-grade for the second, attribute for the third and so on. And this is where hardcore x1 takes their place. 

 


 

EXP gain depending on level difference between character and monster:

Character and monster level
difference
 

Experience penalty
(for 1-77 levels)

Experience penalty
(level 78+)

Experience and spoil penalty
(all levels)
+15 and more      95% 95% 95%
+14      81% 87% 90%
+13      77% 84% 80%
+12      72% 81% 70%
+11      67% 77% 60%
+10      60% 72% 50%
+9      52% 67% 40%
+8      42% 60% 30%
+7      31% 52% 20%
+6      17% 42% 10%
+5      0% 31% 0%
+4      0% 17% 0%
+3      0% 0% 0%
+2      0% 0% 0%
+1      0% 0% 0%
0      0% 0% 0%
-1      0% 0% 0%
-2      0% 0% 0%
-3      0% 0% 0%
-4      0% 17% 0%
-5      0% 31% 0%
-6      17% 42% 10%
-7      31% 52% 20%
-8      42% 60% 30%
-9      52% 67% 40%
-10      60% 72% 50%
-11      67% 77% 60%
-12      72% 81% 70%
-13      77% 84% 80%
-14      81% 87% 90%
-15 and more      95% 95% 95%

 

image.png XP requirements to achieve certain level: 

Скрытый текст
Level Total XP XP to level Level Total XP XP to level Level Total XP XP to level
1 0 0 31 5.231.246 675.450 61 146.308.200 19.798.547
2 68 68 32 5.981.576 750.330 62 167.244.337 20.936.137
3 363 295 33 6.812.513 830.937 63 189.364.894 22.120.557
4 1.168 805 34 7.730.044 917.531 64 212.717.908 23.353.014
5 2.884 1.716 35 8.740.422 1.010.378 65 237.352.644 24.634.736
6 6.038 3.154 36 9.850.166 1.109.744 66 271.975.263 34.622.619
7 11.287 5.249 37 11.066.072 1.215.906 67 308.443.198 36.467.935
8 19.423 8.136 38 12.395.215 1.329.143 68 346.827.154 38.383.956
9 31.378 11.955 39 13.844.951 1.449.736 69 387.199.547 40.372.393
10 48.229 16.851 40 15.422.929 1.577.978 70 429.634.523 42.434.976
11 71.202 22.973 41 17.137.087 1.714.158 71 474.207.979 44.573.456
12 101.677 30.475 42 18.995.665 1.858.578 72 532.694.979 58.487.000
13 141.193 39.516 43 21.007.203 2.011.538 73 606.322.775 73.627.796
14 191.454 50.261 44 23.180.550 2.173.347 74 696.381.369 90.058.594
15 254.330 62.876 45 25.524.868 2.344.318 75 804.225.364 107.843.995
16 331.867 77.537 46 28.049.635 2.524.767 76 931.275.828 127.050.464
17 426.288 94.421 47 30.764.654 2.715.019 77 1.151.275.834 220.000.006
18 540.000 113.712 48 33.680.052 2.915.398 78 1.511.275.834 360.000.000
19 675.596 135.596 49 36.806.289 3.126.237 79 2.099.275.832 587.999.998
20 835.862 160.266 50 40.154.162 3.347.873 80 4.200.000.000 2.100.724.168
21 1.023.784 187.922 51 45.525.133 5.370.971 81 6.300.000.000 2.100.000.000
22 1.242.546 218.762 52 51.262.490 5.737.357 82 8.200.000.000 1.900.000.000
23 1.495.543 252.997 53 57.383.988 6.121.498 83 11.844.000.000 3.644.000.000
24 1.786.379 290.836 54 63.907.911 6.523.923 84 15.472.880.000 3.628.880.000
25 2.118.876 332.497 55 70.853.089 6.945.178 85 19.827.440.000 4.354.560.000
26 2.497.077 378.201 56 80.700.831 9.847.742
27 2.925.250 428.173 57 91.162.654 10.461.823
28 3.407.897 482.647 58 102.265.881 11.103.227
29 3.949.754 541.857 59 114.038.596 11.772.715
30 4.555.796 606.042 60 126.509.653 12.471.057

 

image.png Party bonus:

  • Party bonus is experience that character gains in a group:
    • Less profit to stay in a group with less than 5 members
    • More profit to stay in a group with 6 or more characters (maximum bonus with 8-9 characters).

 

skill4111.png Raid Boss Penalty:

  • Getting EXP without penalty: +- 9 levels regarding to the level of RB;
  • Getting drop without penalty: -9 / +7 levels regarding to the level of RB.
    • If the level of your character is higher than the level of the RB - no penalty up to a difference of 9 levels (inclusive);
    • If the level of RB is higher than the level of your character by:
      • 1..7 levels - without penalty;
      • 8 levels - 20% penalty;
      • 9 levels - 40% penalty;
      • 10 levels - 60% penalty;
      • 11 levels - 80% penalty;
      • 12 and more levels = without drop.
    • Example:
      • If your character is level 60, you can kill a level 52 RB for a full drop with no penalty. But if you kill Raid Boss image.png Death Lord Ipos 75-го уровня — you definitely won't get the drop.

 


 

skill5239.png Raid Boss Respawn:

  • 1 - 39 level: respawn reduced from 16 +-4 to 8 +-2;
  • 40 - 51 level: respawn reduced from 16 +-4 to 12 +- 3 hours;
  • 52+ levels without changes (16 +- 4).

All (any) usuall RB, starting from 52 level and above:

  • 12 hours + 0..8 / 16 hours +- 4 / от 12 до 20 hours.

"Unusuall" Raid Bosses:

  • Subclass RB (Kabed, Barion, Karte, Verfa): alive from the start, respawn time: 8 hours +0..4 / 10 hours +-2 / from 8 to 12 hours;
  • Noblesse RB (Barakiel, Noblesse at 70-th subclass level): 8 hours +0..2 / 9 hours +-1 / from 8 to 10 hours;
  • Epic Bosses:
    • image.png Queen Ant: Wednesday, November 30, from 21:00 to 22:00 server time;
    • image.png CoreWednesday, November 30, from 20:00 to 21:00 server time;
    • image.png Orfen: Friday, December 02, from 20:00 to 21:00 server time;

You can learn more about this in the following topics:

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